Installation

Add dependencies:

Installation:

Step 1:

  1. Download ak47_qb_inventory from your keymaster.

  2. Add the script into your resources folder.

  3. start ak47_qb_inventory in server.cfg after qb-core and make sure all other script is starting after the inventory script.

  4. Set discord webhook in webhooks.lua

  5. Remove qb-shops, qb-weapons, qb-inventory

Step 2:

Clothing As Item Modification

--Add this at the bottom of qb-clothing/client/main.lua

RegisterNetEvent('qb-clothing:client:loadOutfit2', function(oData)
    local ped = PlayerPedId()

    local data = oData.outfitData

    if typeof(data) ~= "table" then data = json.decode(data) end

    for k in pairs(data) do
        skinData[k].item = data[k].item
        skinData[k].texture = data[k].texture

        -- To secure backwards compability for facemixing
        if data[k].shapeMix then
            skinData[k].shapeMix = data[k].shapeMix
        end

        if data[k].skinMix then
            skinData[k].skinMix = data[k].skinMix
        end
    end

    -- Pants
    if data["pants"] ~= nil then
        SetPedComponentVariation(ped, 4, data["pants"].item, data["pants"].texture, 0)
    end

    -- Arms
    if data["arms"] ~= nil then
        SetPedComponentVariation(ped, 3, data["arms"].item, data["arms"].texture, 0)
    end

    -- T-Shirt
    if data["t-shirt"] ~= nil then
        SetPedComponentVariation(ped, 8, data["t-shirt"].item, data["t-shirt"].texture, 0)
    end

    -- Vest
    if data["vest"] ~= nil then
        SetPedComponentVariation(ped, 9, data["vest"].item, data["vest"].texture, 0)
    end

    -- Torso 2
    if data["torso2"] ~= nil then
        SetPedComponentVariation(ped, 11, data["torso2"].item, data["torso2"].texture, 0)
    end

    -- Shoes
    if data["shoes"] ~= nil then
        SetPedComponentVariation(ped, 6, data["shoes"].item, data["shoes"].texture, 0)
    end

    -- Bag
    if data["bag"] ~= nil then
        SetPedComponentVariation(ped, 5, data["bag"].item, data["bag"].texture, 0)
    end

    -- Badge
    if data["decals"] ~= nil then
        SetPedComponentVariation(ped, 10, data["decals"].item, data["decals"].texture, 0)
    end

    -- Accessory
    if data["accessory"] ~= nil then
        if QBCore.Functions.GetPlayerData().metadata["tracker"] then
            SetPedComponentVariation(ped, 7, 13, 0, 0)
        else
            SetPedComponentVariation(ped, 7, data["accessory"].item, data["accessory"].texture, 0)
        end
    else
        if QBCore.Functions.GetPlayerData().metadata["tracker"] then
            SetPedComponentVariation(ped, 7, 13, 0, 0)
        else
            SetPedComponentVariation(ped, 7, -1, 0, 2)
        end
    end

    -- Mask
    if data["mask"] ~= nil then
        SetPedComponentVariation(ped, 1, data["mask"].item, data["mask"].texture, 0)
    end

    -- Bag
    if data["bag"] ~= nil then
        SetPedComponentVariation(ped, 5, data["bag"].item, data["bag"].texture, 0)
    end

    -- Hat
    if data["hat"] ~= nil then
        if data["hat"].item ~= -1 and data["hat"].item ~= 0 then
            SetPedPropIndex(ped, 0, data["hat"].item, data["hat"].texture, true)
        else
            ClearPedProp(ped, 0)
        end
    end

    -- Glass
    if data["glass"] ~= nil then
        if data["glass"].item ~= -1 and data["glass"].item ~= 0 then
            SetPedPropIndex(ped, 1, data["glass"].item, data["glass"].texture, true)
        else
            ClearPedProp(ped, 1)
        end
    end

    -- Ear
    if data["ear"] ~= nil then
        if data["ear"].item ~= -1 and data["ear"].item ~= 0 then
            SetPedPropIndex(ped, 2, data["ear"].item, data["ear"].texture, true)
        else
            ClearPedProp(ped, 2)
        end
    end

    if data["watch"] ~= nil then
        if data["watch"].item ~= -1 and data["watch"].item ~= 0 then
            SetPedPropIndex(ped, 6, data["watch"].item, data["watch"].texture, true)
        else
            ClearPedProp(ped, 6)
        end
    end

    -- Bracelet
    if data["bracelet"] ~= nil then
        if data["bracelet"].item ~= -1 and data["bracelet"].item ~= 0 then
            SetPedPropIndex(ped, 7, data["bracelet"].item, data["bracelet"].texture, true)
        else
            ClearPedProp(ped, 7)
        end
    end
end)

AddEventHandler('qb-clothing:getSkin', function(cb)
    cb(skinData)
end)

Step 3:

  • Restart the server 2 times

Notes:

  • Don't upload the script with FileZilla, Use Winscp if you are using FTP for file uploading.

  • Renaming of the script is not allowed.

  • We do not support custom frameworks, highly modified versions of QBCore, or deprecated/outdated versions of anything.

Last updated