Installation

Add dependencies:

Add the script:

  1. Download ak47_qb_inventory from your keymaster.

  2. Add the script into your resources folder.

  3. Add the script in server.cfg after qb-core and make sure all other script is starting after the inventory script.

  4. Set discord webhook in webhooks.lua

  5. Remove qb-shops, qb-weapons, qb-inventory

  6. Restart your server.

  7. You will see a message of installation complete. Then restart the server again.

Manual Installation: (optional)

By default, it will install the script automatically. If you see any error in server console you can try this manual installation.

  1. Install database.sql into your server database.

CREATE TABLE IF NOT EXISTS `ak47_inventory` (
  `identifier` varchar(46) NOT NULL,
  `data` longtext CHARACTER SET utf8mb4 COLLATE utf8mb4_bin DEFAULT NULL CHECK (json_valid(`data`)),
  PRIMARY KEY (`identifier`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;

Clothing As Item Modification

--Add this at the bottom of qb-clothing/client/main.lua

RegisterNetEvent('qb-clothing:client:loadOutfit2', function(oData)
    local ped = PlayerPedId()

    local data = oData.outfitData

    if typeof(data) ~= "table" then data = json.decode(data) end

    for k in pairs(data) do
        skinData[k].item = data[k].item
        skinData[k].texture = data[k].texture

        -- To secure backwards compability for facemixing
        if data[k].shapeMix then
            skinData[k].shapeMix = data[k].shapeMix
        end

        if data[k].skinMix then
            skinData[k].skinMix = data[k].skinMix
        end
    end

    -- Pants
    if data["pants"] ~= nil then
        print(data["pants"].item, data["pants"].texture)
        SetPedComponentVariation(ped, 4, data["pants"].item, data["pants"].texture, 0)
    end

    -- Arms
    if data["arms"] ~= nil then
        SetPedComponentVariation(ped, 3, data["arms"].item, data["arms"].texture, 0)
    end

    -- T-Shirt
    if data["t-shirt"] ~= nil then
        SetPedComponentVariation(ped, 8, data["t-shirt"].item, data["t-shirt"].texture, 0)
    end

    -- Vest
    if data["vest"] ~= nil then
        SetPedComponentVariation(ped, 9, data["vest"].item, data["vest"].texture, 0)
    end

    -- Torso 2
    if data["torso2"] ~= nil then
        SetPedComponentVariation(ped, 11, data["torso2"].item, data["torso2"].texture, 0)
    end

    -- Shoes
    if data["shoes"] ~= nil then
        SetPedComponentVariation(ped, 6, data["shoes"].item, data["shoes"].texture, 0)
    end

    -- Bag
    if data["bag"] ~= nil then
        SetPedComponentVariation(ped, 5, data["bag"].item, data["bag"].texture, 0)
    end

    -- Badge
    if data["decals"] ~= nil then
        SetPedComponentVariation(ped, 10, data["decals"].item, data["decals"].texture, 0)
    end

    -- Accessory
    if data["accessory"] ~= nil then
        if QBCore.Functions.GetPlayerData().metadata["tracker"] then
            SetPedComponentVariation(ped, 7, 13, 0, 0)
        else
            SetPedComponentVariation(ped, 7, data["accessory"].item, data["accessory"].texture, 0)
        end
    else
        if QBCore.Functions.GetPlayerData().metadata["tracker"] then
            SetPedComponentVariation(ped, 7, 13, 0, 0)
        else
            SetPedComponentVariation(ped, 7, -1, 0, 2)
        end
    end

    -- Mask
    if data["mask"] ~= nil then
        SetPedComponentVariation(ped, 1, data["mask"].item, data["mask"].texture, 0)
    end

    -- Bag
    if data["bag"] ~= nil then
        SetPedComponentVariation(ped, 5, data["bag"].item, data["bag"].texture, 0)
    end

    -- Hat
    if data["hat"] ~= nil then
        if data["hat"].item ~= -1 and data["hat"].item ~= 0 then
            SetPedPropIndex(ped, 0, data["hat"].item, data["hat"].texture, true)
        else
            ClearPedProp(ped, 0)
        end
    end

    -- Glass
    if data["glass"] ~= nil then
        if data["glass"].item ~= -1 and data["glass"].item ~= 0 then
            SetPedPropIndex(ped, 1, data["glass"].item, data["glass"].texture, true)
        else
            ClearPedProp(ped, 1)
        end
    end

    -- Ear
    if data["ear"] ~= nil then
        if data["ear"].item ~= -1 and data["ear"].item ~= 0 then
            SetPedPropIndex(ped, 2, data["ear"].item, data["ear"].texture, true)
        else
            ClearPedProp(ped, 2)
        end
    end

    if data["watch"] ~= nil then
        if data["watch"].item ~= -1 and data["watch"].item ~= 0 then
            SetPedPropIndex(ped, 6, data["watch"].item, data["watch"].texture, true)
        else
            ClearPedProp(ped, 6)
        end
    end

    -- Bracelet
    if data["bracelet"] ~= nil then
        if data["bracelet"].item ~= -1 and data["bracelet"].item ~= 0 then
            SetPedPropIndex(ped, 7, data["bracelet"].item, data["bracelet"].texture, true)
        else
            ClearPedProp(ped, 7)
        end
    end
end)

AddEventHandler('qb-clothing:getSkin', function(cb)
    cb(skinData)
end)

Notes:

  • Don't upload the script with FileZilla, Use Winscp if you are using FTP for file uploading.

  • Renaming of the script is not allowed.

  • We do not support custom frameworks, highly modified versions of QBCore, or deprecated/outdated versions of anything.

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