Shop
{
name = "Demo Shop",
blip = {enable = false, id = 52, color = 0, scale = 0.8},
account = 'cash', -- 'cash', 'black_money', 'bank'
--job check to open the shop
jobs = {
police = 0, --job name and minumum rank
sheriff = 0
},
--gang check to open the shop
gangs = {
ballas = 0, --job name and minumum rank
sheriff = 0
},
items = {
--only buy
{item = "bread", buyPrice = 10},
--only sell
{item = "bread", sellPrice = 20},
--buy & sell
{item = "bread", buyPrice = 10, sellPrice = 20},
--buy, sell & stock enabled
{item = "bread", buyPrice = 10, sellPrice = 20, stock = 50},
--buy, sell, stock enabled & hasSerial
{item = "weapon_pistol", buyPrice = 0, stock = 50, hasSerial = true},
--buy, sell, stock enabled, hasSerial & job check while purchasing
{item = "weapon_stungun", buyPrice = 0, stock = 50, hasSerial = true, jobs = {police = 0, sheriff = 1}},
--buy, sell, stock enabled, hasSerial & gang check while purchasing
{item = "weapon_stungun", buyPrice = 0, stock = 50, hasSerial = true, gangs = {police = 0, sheriff = 1}},
-- license config for default qb license system
{item = "weapon_pistol", buyPrice = 2500, license = {name = 'weapon'}},
-- license config for ak47_qb_idcardv2
{item = "weapon_pistol", buyPrice = 2500, license = {name = 'weapon', label = "WEAPON LICENSE", class = 'Pistol'}},
-- required items enabled. note: it will not remove required items. if you need that, use crafting
{item = "weapon_pistol", buyPrice = 2500, requires = {water = 1, bread = 1}},
},
zones = {
{
coords = vector4(45.68, -1749.04, 29.61, 53.13), -- shop & ped position
size = vector3(2.0, 2.0, 2.0), -- zone size
},
{
coords = vector4(2747.71, 3472.85, 55.67, 255.08),
size = vector3(2.0, 2.0, 2.0),
},
{
coords = vector4(-421.83, 6136.13, 31.88, 228.2),
size = vector3(2.0, 2.0, 2.0),
},
},
target = {label = "Open Shop", icon = 'fa-shop', distance = 2.0},
peds = { --if empty then there will be no ped. Only polyzone
'mp_m_waremech_01',
'mp_m_waremech_01',
},
scenario = 'WORLD_HUMAN_COP_IDLES' -- if nil then ped will not play any scenario
},
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