Installation
Add the script:
Download ak47_qb_iclothingv3 from your keymaster.
Add the script into your resources folder.
Add items in qb-core/shared/items.lua.
Add item images into your inventory.
Start the script in server.cfg
Restart your server.
Modifications:
Inventory:
-- Action: Replace
-- Path: qb-inventory/server/main.lua
local function RemoveItem(source, item, amount, slot)
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return false end
amount = tonumber(amount) or 1
slot = tonumber(slot)
if slot then
if Player.PlayerData.items[slot].amount > amount then
Player.PlayerData.items[slot].amount = Player.PlayerData.items[slot].amount - amount
Player.Functions.SetPlayerData("items", Player.PlayerData.items)
if not Player.Offline then
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'RemoveItem', 'red', '**' .. GetPlayerName(source) .. ' (citizenid: ' .. Player.PlayerData.citizenid .. ' | id: ' .. source .. ')** lost item: [slot:' .. slot .. '], itemname: ' .. Player.PlayerData.items[slot].name .. ', removed amount: ' .. amount .. ', new total amount: ' .. Player.PlayerData.items[slot].amount)
end
TriggerEvent('qb-core:onRemoveInventoryItem', source, item)
return true
elseif Player.PlayerData.items[slot].amount == amount then
Player.PlayerData.items[slot] = nil
Player.Functions.SetPlayerData("items", Player.PlayerData.items)
if Player.Offline then return true end
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'RemoveItem', 'red', '**' .. GetPlayerName(source) .. ' (citizenid: ' .. Player.PlayerData.citizenid .. ' | id: ' .. source .. ')** lost item: [slot:' .. slot .. '], itemname: ' .. item .. ', removed amount: ' .. amount .. ', item removed')
TriggerEvent('qb-core:onRemoveInventoryItem', source, item)
return true
end
else
local slots = GetSlotsByItem(Player.PlayerData.items, item)
local amountToRemove = amount
if not slots then return false end
for _, _slot in pairs(slots) do
if Player.PlayerData.items[_slot].amount > amountToRemove then
Player.PlayerData.items[_slot].amount = Player.PlayerData.items[_slot].amount - amountToRemove
Player.Functions.SetPlayerData("items", Player.PlayerData.items)
if not Player.Offline then
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'RemoveItem', 'red', '**' .. GetPlayerName(source) .. ' (citizenid: ' .. Player.PlayerData.citizenid .. ' | id: ' .. source .. ')** lost item: [slot:' .. _slot .. '], itemname: ' .. Player.PlayerData.items[_slot].name .. ', removed amount: ' .. amount .. ', new total amount: ' .. Player.PlayerData.items[_slot].amount)
end
TriggerEvent('qb-core:onRemoveInventoryItem', source, item)
return true
elseif Player.PlayerData.items[_slot].amount == amountToRemove then
Player.PlayerData.items[_slot] = nil
Player.Functions.SetPlayerData("items", Player.PlayerData.items)
if Player.Offline then return true end
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'RemoveItem', 'red', '**' .. GetPlayerName(source) .. ' (citizenid: ' .. Player.PlayerData.citizenid .. ' | id: ' .. source .. ')** lost item: [slot:' .. _slot .. '], itemname: ' .. item .. ', removed amount: ' .. amount .. ', item removed')
TriggerEvent('qb-core:onRemoveInventoryItem', source, item)
return true
end
end
end
return false
end
Clothing Menu:
-- Action: Add at the bottom
-- Path : qb-clothing/client/main.lua
RegisterNetEvent('qb-clothing:client:loadOutfit2')
AddEventHandler('qb-clothing:client:loadOutfit2', function(oData)
local ped = PlayerPedId()
data = oData.outfitData
if typeof(data) ~= "table" then data = json.decode(data) end
for k, v in pairs(data) do
skinData[k].item = data[k].item
skinData[k].texture = data[k].texture
-- To secure backwards compability for facemixing
if data[k].shapeMix then
skinData[k].shapeMix = data[k].shapeMix
end
if data[k].skinMix then
skinData[k].skinMix = data[k].skinMix
end
end
-- Pants
if data["pants"] ~= nil then
SetPedComponentVariation(ped, 4, data["pants"].item, data["pants"].texture, 0)
end
-- Arms
if data["arms"] ~= nil then
SetPedComponentVariation(ped, 3, data["arms"].item, data["arms"].texture, 0)
end
-- T-Shirt
if data["t-shirt"] ~= nil then
SetPedComponentVariation(ped, 8, data["t-shirt"].item, data["t-shirt"].texture, 0)
end
-- Vest
if data["vest"] ~= nil then
SetPedComponentVariation(ped, 9, data["vest"].item, data["vest"].texture, 0)
end
-- Torso 2
if data["torso2"] ~= nil then
SetPedComponentVariation(ped, 11, data["torso2"].item, data["torso2"].texture, 0)
end
-- Shoes
if data["shoes"] ~= nil then
SetPedComponentVariation(ped, 6, data["shoes"].item, data["shoes"].texture, 0)
end
-- Bag
if data["bag"] ~= nil then
SetPedComponentVariation(ped, 5, data["bag"].item, data["bag"].texture, 0)
end
-- Badge
if data["decals"] ~= nil then
SetPedComponentVariation(ped, 10, data["decals"].item, data["decals"].texture, 0)
end
-- Accessory
if data["accessory"] ~= nil then
if QBCore.Functions.GetPlayerData().metadata["tracker"] then
SetPedComponentVariation(ped, 7, 13, 0, 0)
else
SetPedComponentVariation(ped, 7, data["accessory"].item, data["accessory"].texture, 0)
end
end
-- Mask
if data["mask"] ~= nil then
SetPedComponentVariation(ped, 1, data["mask"].item, data["mask"].texture, 0)
end
-- Bag
if data["bag"] ~= nil then
SetPedComponentVariation(ped, 5, data["bag"].item, data["bag"].texture, 0)
end
-- Hat
if data["hat"] ~= nil then
if data["hat"].item ~= -1 and data["hat"].item ~= 0 then
SetPedPropIndex(ped, 0, data["hat"].item, data["hat"].texture, true)
else
ClearPedProp(ped, 0)
end
end
-- Glass
if data["glass"] ~= nil then
if data["glass"].item ~= -1 and data["glass"].item ~= 0 then
SetPedPropIndex(ped, 1, data["glass"].item, data["glass"].texture, true)
else
ClearPedProp(ped, 1)
end
end
-- Ear
if data["ear"] ~= nil then
if data["ear"].item ~= -1 and data["ear"].item ~= 0 then
SetPedPropIndex(ped, 2, data["ear"].item, data["ear"].texture, true)
else
ClearPedProp(ped, 2)
end
end
-- watch
if data["watch"] ~= nil then
if data["watch"].item ~= -1 and data["watch"].item ~= 0 then
SetPedPropIndex(ped, 6, data["watch"].item, data["watch"].texture, true)
else
ClearPedProp(ped, 6)
end
end
if oData.outfitName ~= nil then
QBCore.Functions.Notify("You have chosen "..oData.outfitName.."! Press Confirm to confirm outfit.")
end
end)
AddEventHandler('qb-clothing:getSkin', function(cb)
cb(skinData)
end)
Notes:
Don't upload the script with FileZilla, Use Winscp if you are using FTP for file uploading.
Renaming of the script is not allowed.
We do not support custom frameworks, highly modified versions of QBCore, or deprecated/outdated versions of anything.
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