Configuration

Character Creation Menu

This is the list of menus that will be visible when character creation opens. Selected means which menu will be selected by default after opening. You can remove a menu from character creation if you don't want that. Example:

Config.CharacterCreationMenu = {
    {menu = "character", label = "Character", selected = true},
    {menu = "clothing", label = "Clothing", selected = false},
    {menu = "accessoires", label = "Accessories", selected = false},
    {menu = "tattoos", label = "Tattoos", selected = false},
}

Accessories

Must set character default accessorial value. As example, for male characters, I don't have any shoes in clothing id 34. Remember, if you install a clothing pack, this value will be changed. So, you have to set values again in Config.AccessoryDefaults.

Config.AccessoryDefaults = {
    torso = {
        male = {
            ["t-shirt"] = {item = 15, texture = 0},
            ["torso2"] = {item = 15, texture = 0},
            ["arms"] = {item = 15, texture = 0},
        },
        female = {
            ["t-shirt"] = {item = 15, texture = 0},
            ["torso2"] = {item = 15, texture = 0},
            ["arms"] = {item = 15, texture = 0},
        },
    },
    pants = {
        male = {
            ["pants"] = {item = 14, texture = 0},
        },
        female = {
            ["pants"] = {item = 15, texture = 0},
        },
    },
    shoes = {
        male = {
            ["shoes"] = {item = 34, texture = 0},
        },
        female = {
            ["shoes"] = {item = 35, texture = 0},
        },
    },
    hat = {
        male = {
            ["hat"] = {item = -1, texture = 0},
        },
        female = {
            ["hat"] = {item = -1, texture = 0},
        },
    },
    vest = {
        male = {
            ["vest"] = {item = 0, texture = 0},
        },
        female = {
            ["vest"] = {item = 0, texture = 0},
        },
    },
    chain = {
        male = {
            ["accessory"] = {item = 0, texture = 0},
        },
        female = {
            ["accessory"] = {item = 0, texture = 0},
        },
    },
    mask = {
        male = {
            ["mask"] = {item = 0, texture = 0},
        },
        female = {
            ["mask"] = {item = 0, texture = 0},
        },
    },
    glasses = {
        male = {
            ["glass"] = {item = 0, texture = 0},
        },
        female = {
            ["glass"] = {item = 5, texture = 0},
        },
    },
    bag = {
        male = {
            ["bag"] = {item = 0, texture = 0},
        },
        female = {
            ["bag"] = {item = 0, texture = 0},
        },
    },
    ears = {
        male = {
            ["ear"] = {item = -1, texture = 0},
        },
        female = {
            ["ear"] = {item = -1, texture = 0},
        },
    },
    watches = {
        male = {
            ["watch"] = {item = -1, texture = 0},
        },
        female = {
            ["watch"] = {item = -1, texture = 0},
        },
    },
}

Tattoos

You can disable tattoos or add custom tattoos in skinchanger/config-tattoos.lua

Peds

You can add or remove ped models from skinchanger/config.lua

If you don't need any GTA peds then keep mp_m_freemode_01 & mp_f_freemode_01 and remove others.

Custom Faces

If you are using addon clothing with custom faces & skin colors, you can set the max value in skinchanger/config.lua

Config.MaxFaces = {
    male = 45,
    female = 45,
}

Config.MaxSkinColors = {
    male = 15,
    female = 15,
}

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