# Triggers

#### Revive:

{% tabs %}
{% tab title="client" %}

```lua
TriggerEvent('ak47_ambulancejob:revive')
```

{% endtab %}

{% tab title="server" %}

```lua
TriggerServerEvent('ak47_ambulancejob:revive', playerid)
```

{% endtab %}
{% endtabs %}

#### Skelly Fix:

{% tabs %}
{% tab title="client" %}

```lua
TriggerEvent('ak47_ambulancejob:skellyfix')
```

{% endtab %}
{% endtabs %}

#### On Player Down:

```lua
TriggerEvent('esx:onPlayerDeath')
TriggerEvent('ak47_ambulancejob:onPlayerDown')
TriggerServerEvent('ak47_ambulancejob:onPlayerDown')
```

#### On Player Dead:

```lua
TriggerEvent('esx:onPlayerDeath')
TriggerEvent('ak47_ambulancejob:onPlayerDeath')
TriggerServerEvent('ak47_ambulancejob:onPlayerDeath')
```

On Player Revive:

```lua
TriggerServerEvent('ak47_ambulancejob:onPlayerRevive')
TriggerEvent('ak47_ambulancejob:onPlayerRevive')
TriggerServerEvent('esx:onPlayerSpawn')
TriggerEvent('esx:onPlayerSpawn')
```

#### Open Skelly:

```lua
TriggerEvent('ak47_ambulancejob:skelly')
```

On Force Respawn:

```lua
TriggerEvent('ak47_ambulancejob:onForceRespawn')
```
