Exports
IsCuffed
exports['ak47_policejob']:IsCuffed() -- get current player status
exports['ak47_policejob']:IsCuffed(targetServerId) -- get target player status
IsBind
exports['ak47_policejob']:IsBind() -- get current player status
exports['ak47_policejob']:IsBind(targetServerId) -- get target player status
IsBlind
exports['ak47_policejob']:IsBlind() -- get current player status
exports['ak47_policejob']:IsBlind(targetServerId) -- get target player status
IsInTrunk
exports['ak47_policejob']:IsInTrunk() -- get current player status
exports['ak47_policejob']:IsInTrunk(targetServerId) -- get target player status
IsInJail
exports['ak47_policejob']:IsInJail() -- get current player status
exports['ak47_policejob']:IsInJail(targetServerId) -- get target player status
IsInCommunity
exports['ak47_policejob']:IsInCommunity() -- get current player status
exports['ak47_policejob']:IsInCommunity(targetServerId) -- get target player status
EvidenceDrop
If you drop fingerprint with export, then use uvlight from inventory and it will show the marker on ground for 10 seconds and then you can grab it. Fingerprint won't be visible with flashlight.
exports['ak47_policejob']:EvidenceDrop(type, position)
-- example:
-- type must be declared in Config.EvidenceType (/modules/evidence/config.lua)
exports['ak47_policejob']:EvidenceDrop('fingerprint', GetEntityCoords(PlayerPedId())
exports['ak47_policejob']:EvidenceDrop('bulletshell', GetEntityCoords(PlayerPedId())
exports['ak47_policejob']:EvidenceDrop('blooddrop', GetEntityCoords(PlayerPedId())
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