Exports

IsCuffed

exports['ak47_policejob']:IsCuffed() -- get current player status
exports['ak47_policejob']:IsCuffed(targetServerId) -- get target player status

IsBind

exports['ak47_policejob']:IsBind() -- get current player status
exports['ak47_policejob']:IsBind(targetServerId) -- get target player status

IsBlind

exports['ak47_policejob']:IsBlind() -- get current player status
exports['ak47_policejob']:IsBlind(targetServerId) -- get target player status

IsInTrunk

exports['ak47_policejob']:IsInTrunk() -- get current player status
exports['ak47_policejob']:IsInTrunk(targetServerId) -- get target player status

IsInJail

exports['ak47_policejob']:IsInJail() -- get current player status
exports['ak47_policejob']:IsInJail(targetServerId) -- get target player status

IsInCommunity

exports['ak47_policejob']:IsInCommunity() -- get current player status
exports['ak47_policejob']:IsInCommunity(targetServerId) -- get target player status

EvidenceDrop

If you drop fingerprint with export, then use uvlight from inventory and it will show the marker on ground for 10 seconds and then you can grab it. Fingerprint won't be visible with flashlight.

exports['ak47_policejob']:EvidenceDrop(type, position)
-- example:
-- type must be declared in Config.EvidenceType (/modules/evidence/config.lua)
exports['ak47_policejob']:EvidenceDrop('fingerprint', GetEntityCoords(PlayerPedId())
exports['ak47_policejob']:EvidenceDrop('bulletshell', GetEntityCoords(PlayerPedId())
exports['ak47_policejob']:EvidenceDrop('blooddrop', GetEntityCoords(PlayerPedId())

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