Client
Ready
Is player inverntory is ready to use
Return: boolean
OpenInventory
data:
table
orstring
string:
target inventory identifiertable:
identifier
(inventory identifier)label
(inventory label)type
(inventory type: stash, backpack, glovebox, trunk)maxWeight
(inventory max weight)slots
(inventory max slots)
Example:
OpenNearbyInventory
CloseInventory
Items
GetItem
name:
string
item name
info?:
any
Only returns the amount of items that strictly match the given info.
Strictly match info properties, otherwise use partial matching.
GetItemLabel
name:
string
item name
return:
string
item label
HasItems
items:
table
table of items
return:
boolean
table
table of missing items with amount
Example:
Search
searchType:
'slots'
or'amount'
'slots'
returns a table of slots where the item was found at.'
amount'
returns the amount of the specified item in player's inventory. If searching for multiple items returns key-value pairs of itemName = amount.
item:
table
orstring
Can be a single item name or array of item names.
info?:
table
orstring
If info is provided as a string it will search the item's
info.type
property.
Amount
Slots
GetAmount
itemName:
string
info?:
table
strict?:
boolean
Strictly match info properties, otherwise use partial matching.
Return:
amount:
number
GetPlayerItems
Return:
items:
table
GetPlayerWeight
Return:
inventoryWeight:
number
GetPlayerMaxWeight
Return:
maxWeight:
number
GetSlotWithItem
itemName:
string
info?:
table
strict?:
boolean
Strictly match info properties, otherwise use partial matching.
Return:
slotData:
table?
GetSlotIdWithItem
itemName:
string
info?:
table
strict?:
boolean
Strictly match info properties, otherwise use partial matching.
Return:
slotId:
number?
GetSlotsWithItem
itemName:
string
info?:
table
strict?:
boolean
Strictly match info properties, otherwise use partial matching.
Return:
slotsData:
table[]?
GetSlotIdsWithItem
itemName:
string
info?:
table
strict?:
boolean
Strictly match info properties, otherwise use partial matching.
Return:
slotIds:
number[]?
SetInventoryBusy
Use Case:
UnEquipeWeapon
Last updated