Housing
Housing and motel integration overrides for ak47_multicharacter.
Supports qb-houses, qb-apartments, ak47_housing, and snipe-motel natively. Custom housing scripts can be integrated via custom/client.lua and custom/server.lua.
Client Overrides
Configure client spawn hooks in custom/client.lua.
Initial Spawn
Handles spawning a player inside their starting apartment or motel.
function Custom_SpawnInsideApartment()
-- exports["my_custom_motel"]:SpawnInsideApartment()
endCreating an Apartment
Executes when a player completes character creation and selects an apartment.
function Custom_CreateApartment(appType, label)
-- TriggerServerEvent("my_apartments:server:CreateApartment", appType, label)
endLast Location Spawning
Spawns the player back inside their last visited property upon login.
function Custom_SpawnLastLocationHouse(houseId)
-- TriggerEvent('my_housing:client:EnterHouse', houseId)
end
function Custom_SpawnLastLocationApartment(apartmentType, apartmentId)
-- TriggerEvent('my_apartments:client:EnterApartment', apartmentType, apartmentId)
endEntering Owned Houses
Triggers when a player selects a property from the My Houses menu.
function Custom_EnterOwnedHouse(location)
-- TriggerEvent('my_housing:client:EnterOwnedHouse', location)
endServer Overrides
Configure server data fetching in custom/server.lua.
Loading House Configurations
Loads property coordinates and transmits them to the client interface.
function Custom_LoadHouseData(source)
local src = source
-- Fetch property coordinates and trigger client event
endFetching Owned Houses
Queries player-owned properties to populate the spawn selector interface.
function Custom_GetOwnedHouses(source, cid)
local myHouses = {}
local houses = MySQL.query.await('SELECT * FROM my_custom_houses WHERE owner = ?', {cid})
if houses then
for i = 1, #houses do
myHouses[#myHouses+1] = {
house = houses[i].house_id,
label = "Property: " .. houses[i].house_name
}
end
end
return myHouses
endOn this page