Shop
Configuration schema for retail shops, stock limits, license requirements, and locations.
Shop Definition
Configure world shops and vendor inventories in shared/shops.lua:
{
name = "Demo Shop",
blip = {enable = false, id = 52, color = 0, scale = 0.8},
account = 'cash', -- 'cash', 'black_money', 'bank'
jobs = {
police = 0,
sheriff = 0
},
gangs = {
ballas = 0,
sheriff = 0
},
items = {
-- Buy only
{item = "bread", buyPrice = 10},
-- Sell only
{item = "bread", sellPrice = 20},
-- Buy and sell
{item = "bread", buyPrice = 10, sellPrice = 20},
-- Buy, sell, and stock enabled
{item = "bread", buyPrice = 10, sellPrice = 20, stock = 50},
-- Serialized weapon purchase
{item = "weapon_pistol", buyPrice = 0, stock = 50, hasSerial = true},
-- Job-restricted item purchase
{item = "weapon_stungun", buyPrice = 0, stock = 50, hasSerial = true, jobs = {police = 0, sheriff = 1}},
-- Gang-restricted item purchase
{item = "weapon_stungun", buyPrice = 0, stock = 50, hasSerial = true, gangs = {ballas = 0}},
-- License requirement (esx_license)
{item = "weapon_pistol", buyPrice = 2500, license = {name = 'weapon'}},
-- License requirement (ak47_idcardv2)
{item = "weapon_pistol", buyPrice = 2500, license = {name = 'weapon', label = "WEAPON LICENSE", class = 'Pistol'}},
-- Item prerequisites (does not consume required items)
{item = "weapon_pistol", buyPrice = 2500, requires = {water = 1, bread = 1}},
},
zones = {
{
coords = vector4(45.68, -1749.04, 29.61, 53.13),
size = vector3(2.0, 2.0, 2.0),
},
{
coords = vector4(2747.71, 3472.85, 55.67, 255.08),
size = vector3(2.0, 2.0, 2.0),
},
{
coords = vector4(-421.83, 6136.13, 31.88, 228.2),
size = vector3(2.0, 2.0, 2.0),
},
},
target = {label = "Open Shop", icon = 'fa-shop', distance = 2.0},
peds = {
'mp_m_waremech_01',
'mp_m_waremech_01',
},
scenario = 'WORLD_HUMAN_COP_IDLES'
},Schema Parameters
| Parameter | Type | Description |
|---|---|---|
name |
string | Unique shop display and identifier name |
blip |
table | Map blip visualization configuration |
account |
string | Accepted currency account (cash, bank, black_money) |
jobs |
table | Job restrictions and minimum ranks |
gangs |
table | Gang restrictions and minimum ranks |
items |
table | Array of purchase and sell item specifications |
zones |
table | Coordinates and interaction bounding boxes |
target |
table | Interaction label and distance |
peds |
table | NPC ped models spawned at shop coordinates |
scenario |
string | Scenario animation played by shop peds |
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