Installation
Installation guide for configuring ak47_inventory across supported frameworks.
Dependencies
Installation Steps
- Download
ak47_inventoryfrom your FiveM Keymaster. - Place the resource folder into your server
resourcesdirectory. - Add
ensure ak47_inventoryinserver.cfgafter core framework resources. - Set your Discord webhook in
ak47_inventory/webhooks.lua.
Framework Cleanup
Remove existing inventory resources before starting ak47_inventory:
- ESX: Remove
esx_inventory. - QBCore: Remove
qb-shops,qb-weapons, andqb-inventory.
QBCore Clothing Setup
Skip this step if using the ESX framework.
Clothing As Item Modification
Add the following code to the bottom of qb-clothing/client/main.lua:
RegisterNetEvent('qb-clothing:client:loadOutfit2', function(oData)
local ped = PlayerPedId()
local data = oData.outfitData
if typeof(data) ~= "table" then data = json.decode(data) end
for k in pairs(data) do
skinData[k].item = data[k].item
skinData[k].texture = data[k].texture
-- To secure backwards compability for facemixing
if data[k].shapeMix then
skinData[k].shapeMix = data[k].shapeMix
end
if data[k].skinMix then
skinData[k].skinMix = data[k].skinMix
end
end
-- Pants
if data["pants"] ~= nil then
SetPedComponentVariation(ped, 4, data["pants"].item, data["pants"].texture, 0)
end
-- Arms
if data["arms"] ~= nil then
SetPedComponentVariation(ped, 3, data["arms"].item, data["arms"].texture, 0)
end
-- T-Shirt
if data["t-shirt"] ~= nil then
SetPedComponentVariation(ped, 8, data["t-shirt"].item, data["t-shirt"].texture, 0)
end
-- Vest
if data["vest"] ~= nil then
SetPedComponentVariation(ped, 9, data["vest"].item, data["vest"].texture, 0)
end
-- Torso 2
if data["torso2"] ~= nil then
SetPedComponentVariation(ped, 11, data["torso2"].item, data["torso2"].texture, 0)
end
-- Shoes
if data["shoes"] ~= nil then
SetPedComponentVariation(ped, 6, data["shoes"].item, data["shoes"].texture, 0)
end
-- Bag
if data["bag"] ~= nil then
SetPedComponentVariation(ped, 5, data["bag"].item, data["bag"].texture, 0)
end
-- Badge
if data["decals"] ~= nil then
SetPedComponentVariation(ped, 10, data["decals"].item, data["decals"].texture, 0)
end
-- Accessory
if data["accessory"] ~= nil then
if QBCore.Functions.GetPlayerData().metadata["tracker"] then
SetPedComponentVariation(ped, 7, 13, 0, 0)
else
SetPedComponentVariation(ped, 7, data["accessory"].item, data["accessory"].texture, 0)
end
else
if QBCore.Functions.GetPlayerData().metadata["tracker"] then
SetPedComponentVariation(ped, 7, 13, 0, 0)
else
SetPedComponentVariation(ped, 7, -1, 0, 2)
end
end
-- Mask
if data["mask"] ~= nil then
SetPedComponentVariation(ped, 1, data["mask"].item, data["mask"].texture, 0)
end
-- Hat
if data["hat"] ~= nil then
if data["hat"].item ~= -1 and data["hat"].item ~= 0 then
SetPedPropIndex(ped, 0, data["hat"].item, data["hat"].texture, true)
else
ClearPedProp(ped, 0)
end
end
-- Glass
if data["glass"] ~= nil then
if data["glass"].item ~= -1 and data["glass"].item ~= 0 then
SetPedPropIndex(ped, 1, data["glass"].item, data["glass"].texture, true)
else
ClearPedProp(ped, 1)
end
end
-- Ear
if data["ear"] ~= nil then
if data["ear"].item ~= -1 and data["ear"].item ~= 0 then
SetPedPropIndex(ped, 2, data["ear"].item, data["ear"].texture, true)
else
ClearPedProp(ped, 2)
end
end
-- Watch
if data["watch"] ~= nil then
if data["watch"].item ~= -1 and data["watch"].item ~= 0 then
SetPedPropIndex(ped, 6, data["watch"].item, data["watch"].texture, true)
else
ClearPedProp(ped, 6)
end
end
-- Bracelet
if data["bracelet"] ~= nil then
if data["bracelet"].item ~= -1 and data["bracelet"].item ~= 0 then
SetPedPropIndex(ped, 7, data["bracelet"].item, data["bracelet"].texture, true)
else
ClearPedProp(ped, 7)
end
end
end)
AddEventHandler('qb-clothing:getSkin', function(cb)
cb(skinData)
end)Add the following code to the bottom of illenium-appearance/client/outfits.lua:
RegisterNetEvent('qb-clothing:client:loadOutfit2', function(oData)
local ped = cache.ped
local data = oData.outfitData
if typeof(data) ~= "table" then
data = json.decode(data)
end
-- Pants
if data["pants"] ~= nil then
SetPedComponentVariation(ped, 4, data["pants"].item, data["pants"].texture, 0)
end
-- Arms
if data["arms"] ~= nil then
SetPedComponentVariation(ped, 3, data["arms"].item, data["arms"].texture, 0)
end
-- T-Shirt
if data["t-shirt"] ~= nil then
SetPedComponentVariation(ped, 8, data["t-shirt"].item, data["t-shirt"].texture, 0)
end
-- Vest
if data["vest"] ~= nil then
SetPedComponentVariation(ped, 9, data["vest"].item, data["vest"].texture, 0)
end
-- Torso 2
if data["torso2"] ~= nil then
SetPedComponentVariation(ped, 11, data["torso2"].item, data["torso2"].texture, 0)
end
-- Shoes
if data["shoes"] ~= nil then
SetPedComponentVariation(ped, 6, data["shoes"].item, data["shoes"].texture, 0)
end
-- Badge
if data["decals"] ~= nil then
SetPedComponentVariation(ped, 10, data["decals"].item, data["decals"].texture, 0)
end
-- Accessory
local tracker = Config.TrackerClothingOptions
if data["accessory"] ~= nil then
if Framework.HasTracker() then
SetPedComponentVariation(ped, 7, tracker.drawable, tracker.texture, 0)
else
SetPedComponentVariation(ped, 7, data["accessory"].item, data["accessory"].texture, 0)
end
else
if Framework.HasTracker() then
SetPedComponentVariation(ped, 7, tracker.drawable, tracker.texture, 0)
else
local drawableId = GetPedDrawableVariation(ped, 7)
if drawableId ~= -1 then
local textureId = GetPedTextureVariation(ped, 7)
if drawableId == tracker.drawable and textureId == tracker.texture then
SetPedComponentVariation(ped, 7, -1, 0, 2)
end
end
end
end
-- Mask
if data["mask"] ~= nil then
SetPedComponentVariation(ped, 1, data["mask"].item, data["mask"].texture, 0)
end
-- Bag
if data["bag"] ~= nil then
SetPedComponentVariation(ped, 5, data["bag"].item, data["bag"].texture, 0)
end
-- Hat
if data["hat"] ~= nil then
if data["hat"].item ~= -1 then
SetPedPropIndex(ped, 0, data["hat"].item, data["hat"].texture, true)
else
ClearPedProp(ped, 0)
end
end
-- Glass
if data["glass"] ~= nil then
if data["glass"].item ~= -1 then
SetPedPropIndex(ped, 1, data["glass"].item, data["glass"].texture, true)
else
ClearPedProp(ped, 1)
end
end
-- Ear
if data["ear"] ~= nil then
if data["ear"].item ~= -1 then
SetPedPropIndex(ped, 2, data["ear"].item, data["ear"].texture, true)
else
ClearPedProp(ped, 2)
end
end
-- Watch
if data["watch"] ~= nil then
if data["watch"].item ~= -1 then
SetPedPropIndex(ped, 6, data["watch"].item, data["watch"].texture, true)
else
ClearPedProp(ped, 6)
end
end
-- Bracelet
if data["bracelet"] ~= nil then
if data["bracelet"].item ~= -1 then
SetPedPropIndex(ped, 7, data["bracelet"].item, data["bracelet"].texture, true)
else
ClearPedProp(ped, 7)
end
end
end)No modification required.
Finalize Installation
- Restart the server twice to synchronize items.
Notes
- Upload files using WinSCP in binary mode instead of FileZilla.
- Do not rename the resource directory.
- Custom frameworks and outdated versions are not supported.
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