Item
Configuration schema and parameter reference for standard and consumable inventory items.
Item Definition
Define standard items and consumables in shared/items.lua:
["water"] = {
name = "water",
label = "Water",
weight = 1000,
type = "item", -- "item", "backpack"
durability = 1.0, -- 1 hour
decay = true, -- Removed when item quality reaches 0
close = true, -- Close inventory UI on item use
limit = 100, -- Total inventory quantity limit
stacksize = 10, -- Maximum stack quantity per slot
client = {
onUse = function(item)
-- Executes on client when item is used
end,
onAdd = function(item)
-- Executes on client when item is received
end,
onRemove = function(item)
-- Executes on client when item is removed
end,
TriggerEvent = 'Your Trigger Name Here',
TriggerServerEvent = 'Your Server Trigger Name Here',
},
server = {
onUse = function(source, item)
-- Executes on server when item is used
end,
onAdd = function(source, slot)
-- Executes on server when item is received
end,
onRemove = function(source, slot)
-- Executes on server when item is removed
end,
TriggerEvent = 'Trigger Name Here',
TriggerClientEvent = 'Your Client Trigger Name Here',
},
consume = {
attachment = {
prop = 'prop_ld_flow_bottle',
bone = 18905,
position = vector3(0.12, 0.008, 0.03),
rotation = vector3(240.0, -60.0, 0.0)
},
animation = {
dict = 'mp_player_intdrink',
anim = 'loop_bottle',
blendIn = 2.0,
blendOut = 2.0,
flag = 49,
},
progress = {
label = 'Drinking Water',
disable = {
car = false,
combat = false,
move = false,
}
},
status = {
hunger = 50,
thirst = 50,
stress = 25,
},
delay = 5000,
remove = 0.4, -- Value of 1 removes item; 0.4 reduces quality by 40%
}
},Schema Parameters
| Parameter | Type | Required | Description |
|---|---|---|---|
name |
string | Yes | Unique item identifier string |
label |
string | Yes | Display name in inventory UI |
weight |
number | Yes | Item weight in grams |
type |
string | Yes | Item category (item, backpack) |
durability |
number | No | Durability lifespan in hours |
decay |
boolean | No | Delete item when durability reaches zero |
close |
boolean | No | Close inventory UI on item consumption |
limit |
number | No | Maximum total amount player can carry |
stacksize |
number | No | Maximum stack quantity per slot |
consume |
table | No | Props, animations, progress bar, and status effects |
On this page