Server
Server lifecycle events located in `custom/server/events.lua`. Listen with `AddEventHandler`.
ak47_drugmanagerv3:onNPCSell
Fires when a player sells drugs to an NPC.
Parameters
source
number
Player server ID
zoneData
table
Zone configuration table or default setting
item
string
Item name sold
amount
number
Quantity sold
price
number
Total price earned
currency
string
Currency type (cash, black_money, etc.)
Example
AddEventHandler('ak47_drugmanagerv3:onNPCSell', function(source, zoneData, item, amount, price, currency)
-- Example: increase rcore_gangs loyalty
TriggerEvent("rcore_gangs:server:increase_loyalty", source, "DRUGS", 1.0)
end)ak47_drugmanagerv3:onNPCRobbed
Fires when a player gets robbed by an NPC.
Parameters
source
number
Player server ID
item
string
Stolen drug item name
amount
number
Quantity stolen
ak47_drugmanagerv3:onDealerSell
Fires when a player sells items to a dealer (Shop).
Parameters
source
number
Player server ID
shopData
table
Dealer configuration table
item
string
Item name sold
amount
number
Quantity sold
price
number
Total price earned
currency
string
Currency type
ak47_drugmanagerv3:onDealerBuy
Fires when a player buys items from a dealer (Shop).
Parameters
source
number
Player server ID
shopData
table
Dealer configuration table
item
string
Item name bought
amount
number
Quantity bought
price
number
Total price paid
currency
string
Currency type
ak47_drugmanagerv3:onCornerboyStock
Fires when a player stocks drugs into a cornerboy.
Parameters
source
number
Player server ID
cornerboyData
table
Cornerboy configuration table
item
string
Item name stocked
amount
number
Quantity stocked
ak47_drugmanagerv3:onCornerboyTakeProfit
Fires when a player collects profits from a cornerboy.
Parameters
source
number
Player server ID
cornerboyData
table
Cornerboy configuration table
amount
number
Profit amount received
currency
string
Currency type
ak47_drugmanagerv3:onCornerboySale
Fires during automated background sales by a cornerboy.
Parameters
uid
string
Cornerboy unique ID
cornerboyData
table
Cornerboy configuration table
item
string
Item name sold
amount
number
Quantity sold
earned
number
Money earned
ak47_drugmanagerv3:onFieldHarvestComplete
Fires when a player successfully harvests a plant in a drug field.
Parameters
source
number
Player server ID
fieldData
table
Field configuration table
plantId
number
Plant index in field
item
string
Crop item name harvested
amount
number
Quantity harvested
ak47_drugmanagerv3:onCollect
Fires when a player collects an item from a collection zone.
Parameters
source
number
Player server ID
collectData
table
Collection zone configuration table
item
string
Item name collected
amount
number
Quantity collected
ak47_drugmanagerv3:onProcess
Fires when a player processes an item in a laboratory zone.
Parameters
source
number
Player server ID
processData
table
Process zone configuration table
item
string
Produced item name
amount
number
Quantity produced
ak47_drugmanagerv3:onHandcraft
Fires when a player finishes handcrafting an item.
Parameters
source
number
Player server ID
craftData
table
Handcraft recipe table
rewardItem
string
Produced item name
rewardAmount
number
Quantity produced
ak47_drugmanagerv3:onDrugUsed
Fires when a player consumes a usable drug.
Parameters
source
number
Player server ID
item
string
Drug item name
drugData
table
Drug configuration and effect table
ak47_drugmanagerv3:onOverdose
Fires when a player experiences an overdose.
Parameters
source
number
Player server ID
details
table
{ same = boolean, mixed = boolean, drugs = table }
ak47_drugmanagerv3:onAntidoteUsed
Fires when a player uses an antidote.
Parameters
source
number
Player server ID
ak47_drugmanagerv3:onDrugTestKitUsed
Fires when a player performs a drug test on another player.
Parameters
source
number
Testing player server ID
targetSource
number
Tested player server ID
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