Police alert and dispatch customization located in custom/client/dispatch.lua.
Triggered automatically on the client when a police alert chance succeeds during NPC drug sales.
qs-dispatch: via DrugSale export.ps-dispatch: via DrugSale export.cd_dispatch: via AddNotification server event.core_dispatch: via addCall export.rcore_dispatch: via sendAlert server event.op-dispatch: via CustomAlert export.aty_dispatch: via SendDispatch export.origen_police: via SendAlert export.tgiann-mdw: via addDispatch export.tk_dispatch: via addCall export.wf-alerts: via svNotify server event.lb-phone: via sendJobNotification server event.ak47_drugmanagerv3:policeAlert server event.DrugSellDispatch = function()
local ped = PlayerPedId()
local playerCoords = GetEntityCoords(ped)
local streetHash, _ = GetStreetNameAtCoord(playerCoords.x, playerCoords.y, playerCoords.z)
local street = GetStreetNameFromHashKey(streetHash)
if GetResourceState('ps-dispatch') == 'started' then
exports['ps-dispatch']:DrugSale()
else
TriggerServerEvent('ak47_drugmanagerv3:policeAlert', playerCoords, street)
end
end