For the complete documentation index, see llms.txt. This page is also available as Markdown.

Addition

Ak47 Drug Manager V3 includes a comprehensive addiction and physical tolerance lifecycle featuring withdrawal stages, sensory impairments, detox medications, and medical exports.

📈 1. Addiction vs. Tolerance

Every time a player consumes a usable drug, two distinct values are incremented:

  • Addiction (Physical Dependence): Increases dependence on the substance. If the player goes too long without consuming the drug, withdrawal symptoms kick in.

  • Tolerance (Substance Adaptation): Reduces the likelihood of negative side-effects (such as coughing, vomiting, or passing out) while under the influence of the drug.

Both values range from 0 to 100 and are saved in the database under ak47_drugmanagerv3_addiction by player identifier.


⚠️ 2. Withdrawal Stages (When Clean)

When an addicted player is not actively under the influence of any drug (not isInAnyDrug()), the script evaluates their highest addicted drug level and applies withdrawal stages:

Tier
Addiction Level
Grace Period
Health Drain
Passout & Vomit Chance
Warning Alert

Low

> 30

15 minutes

-5 HP every 30s

10% Passout / 30% Vomit

_U('addiction_low')

Mid

> 50

10 minutes

-5 HP every 15s

20% Passout / 50% Vomit

_U('addiction_mid')

High

> 75

0 min (Immediate)

-5 HP every 3s

30% Passout / 70% Vomit

_U('addiction_high')


🤢 3. Physical & Visual Impairments During Withdrawal

When health loss begins, the player also experiences physical withdrawal symptoms (Config.AddictionEffect):

  • Visual Shaders: Distorted screen haze (Drug_gas_huffin).

  • Camera Shake: Shakes the gameplay camera (DRUNK_SHAKE).

  • Motion Blur: Blurs rapid camera turns.

  • Stumble Walk: Forces an impaired drunk walking style (MOVE_M@DRUNK@SLIGHTLYDRUNK).

  • Blackouts & Passouts: Triggers progressive blackout screen fade sequences (DoScreenFadeOut) and ragdoll passout animations.

  • Vomiting: Triggers vomiting animations on foot (missfam5_blackout) or leaning out the vehicle door if driving (oddjobs@taxi@tie).


💊 4. Prescription Anti-Addiction Items

Configured in configs/usable.lua under Config.AntiAddiction:

Item ID
Item Label
Type
Use Case & Effect

acamprosate

Acamprosate

Usable Pill

Prescription Detox Medicine: Consumed via pill animation (mp_suicide:pill). Reduces addiction by 20 points and tolerance by 6 points across all substances.

lofexidine

Lofexidine

Usable Pill

High-Strength Detox Medicine: Consumed via pill animation (mp_suicide:pill). Reduces addiction by 50 points and tolerance by 16 points across all substances.


⏳ 5. Natural Body Decay (Passive Recovery)

A player's body naturally recovers and reduces addiction and tolerance over time:

  • Addiction Decay: Naturally decreases by 2 points every 3 minutes (Config.AddictionReduce).

  • Tolerance Decay: Naturally decreases by 2 points every 6 minutes (Config.ToleranceReduce).


🔌 6. Developer & Hospital Integration Export

Third-party hospital beds, rehabilitation centers, and medical scripts can reduce addiction levels programmatically:


👑 7. Admin Management Commands

Admins (or server console) can clear addictions and tolerances using the following commands:

Command
Syntax
Description

/removeaddiction

/removeaddiction [player_id]

Instantly wipes all drug addictions and tolerances for self or target player.

/cleardrugs

/cleardrugs [player_id]

Complete wipe: clears all addictions, tolerances, overdoses, and screen shaders in one action.


⚙️ 8. Configuration Reference (configs/usable.lua)

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