Check whether the local player or a target player is handcuffed.
local isCuffed = exports['ak47_policejob']:IsCuffed(targetServerId)| Parameter | Type | Required | Description |
|---|---|---|---|
targetServerId |
number | No | Target player server ID (defaults to local player) |
booleanCheck whether the local player or a target player is tied with rope.
local isBound = exports['ak47_policejob']:IsBind(targetServerId)| Parameter | Type | Required | Description |
|---|---|---|---|
targetServerId |
number | No | Target player server ID (defaults to local player) |
booleanCheck whether the local player or a target player is blindfolded.
local isBlind = exports['ak47_policejob']:IsBlind(targetServerId)| Parameter | Type | Required | Description |
|---|---|---|---|
targetServerId |
number | No | Target player server ID (defaults to local player) |
booleanCheck whether the local player or a target player is inside a vehicle trunk.
local inTrunk = exports['ak47_policejob']:IsInTrunk(targetServerId)| Parameter | Type | Required | Description |
|---|---|---|---|
targetServerId |
number | No | Target player server ID (defaults to local player) |
booleanCheck whether the local player or a target player is currently in prison.
local inJail = exports['ak47_policejob']:IsInJail(targetServerId)| Parameter | Type | Required | Description |
|---|---|---|---|
targetServerId |
number | No | Target player server ID (defaults to local player) |
booleanCheck whether the local player or a target player is serving community service.
local inCommunity = exports['ak47_policejob']:IsInCommunity(targetServerId)| Parameter | Type | Required | Description |
|---|---|---|---|
targetServerId |
number | No | Target player server ID (defaults to local player) |
booleanSpawn an evidence item drop at specified world coordinates.
exports['ak47_policejob']:EvidenceDrop(type, position)| Parameter | Type | Required | Description |
|---|---|---|---|
type |
string | Yes | Evidence type (fingerprint, bulletshell, blooddrop) |
position |
vector3 | Yes | World coordinates where evidence drops |
void-- Example usage:
local coords = GetEntityCoords(PlayerPedId())
exports['ak47_policejob']:EvidenceDrop('fingerprint', coords)
exports['ak47_policejob']:EvidenceDrop('bulletshell', coords)
exports['ak47_policejob']:EvidenceDrop('blooddrop', coords)Note: Fingerprints require UV light inspection to reveal the marker for collection.