Client and server events for managing medical states, revives, and skeletal injuries.
Revive the local player.
TriggerEvent('ak47_ambulancejob:revive')Repair all skeleton damage for the local player.
TriggerEvent('ak47_ambulancejob:skellyfix')Open the skeleton injury overview for the local player.
TriggerEvent('ak47_ambulancejob:skelly')Event triggered when a player enters the incapacitated down state.
TriggerEvent('ak47_ambulancejob:onPlayerDown')Event triggered when a player bleeds out or dies completely.
TriggerEvent('ak47_ambulancejob:onPlayerDeath')Event triggered when a player is revived.
TriggerEvent('ak47_ambulancejob:onPlayerRevive')Event triggered when a player forces hospital respawn.
TriggerEvent('ak47_ambulancejob:onForceRespawn')Revive the specified player by server ID.
TriggerServerEvent('ak47_ambulancejob:revive', playerId)| Parameter | Type | Required | Description |
|---|---|---|---|
playerId |
number | Yes | Server ID of target player |
Server event triggered when a player is incapacitated.
TriggerServerEvent('ak47_ambulancejob:onPlayerDown')Server event triggered when a player dies or bleeds out.
TriggerServerEvent('ak47_ambulancejob:onPlayerDeath')Server event triggered when a player is revived.
TriggerServerEvent('ak47_ambulancejob:onPlayerRevive')