Medical guidelines and injury mechanics for player treatment.
Damage effects activate at Moderate Injury (30% or higher).
| Level | Damage Range | Effect Status |
|---|---|---|
| Mild Injury | Below 30% | Normal movement, no impairment debuffs. |
| Moderate Injury | 30% to 79% | Damage effects and debuffs active. |
| Severe Injury | 80% and above | Critical debuffs, requires intensive medical treatment. |
| Body Part | Effect |
|---|---|
| Head | Blurry vision |
| Chest | Progressive health loss from bleeding |
| Arms | Weapon sway and recoil shaking while firing |
| Left Arm | Vehicle steering wheel control difficulty |
| Right Arm | Handbrake control difficulty |
| Legs | Limping movement animation and reduced speed |
| Left Leg | Vehicle foot brake difficulty |
| Right Leg | Vehicle acceleration difficulty |
morphine30 to suppress debuffs for 30 minutes.neckbrace, bodybandage, armbrace, or legbrace as needed.morphine10 when debuffs resume.paracetamol once injuries reach Mild status.bandage to pause debuffs for 2 minutes and heal 25%.paracetamol when injuries are Mild.morphine10 when injuries are Moderate.bandage: Pauses damage effects for 2 minutes and restores 25% health.firstaid: Pauses effects and heals 80% damage over 5 minutes.medikit: Pauses effects and heals 100% damage over 2 minutes.