Dispatch
Automatic dispatch integrations and notification bridges for vehicle tampering and theft events.
Supported Dispatch Systems
The dispatch bridge detects and integrates with installed dispatch resources automatically:
| Dispatch Resource | Resource Name | Auto-Detected |
|---|---|---|
| Quasar Dispatch | qs-dispatch |
Yes |
| Project Sloth Dispatch | ps-dispatch |
Yes |
| Codesign Dispatch | cd_dispatch / cd_dispatch3d |
Yes |
| Core Dispatch | core_dispatch |
Yes |
| RCore Dispatch | rcore_dispatch |
Yes |
| OP Dispatch | op-dispatch |
Yes |
| ATY Dispatch | aty_dispatch |
Yes |
| Origen Police / Dispatch | origen_police / origen_dispatch |
Yes |
| TGiann MDW & Dispatch | tgiann-mdw / tgiann-dispatch |
Yes |
| TK Dispatch | tk_dispatch |
Yes |
| Waypoint / Project Error | wf-alerts |
Yes |
| LB Phone | lb-phone |
Yes |
| Native Built-in Alert | ak47_vehiclekeys |
Fallback |
Customizing Dispatch Calls
Dispatch triggers can be customized in custom/client/dispatch.lua.
The primary dispatch functions in dispatch.lua include:
HotwireDispatch(vehicle): Sends police alert when hotwiring begins.LockpickDispatch(vehicle): Sends police alert when lockpicking begins.
Configuration Options
Configure dispatch alert probabilities and notifications in config.lua:
Config.HotwireAlert = {
enable = true, -- Enable or disable hotwire police alerts
chance = 70, -- Percentage chance police are alerted
playernotify = true, -- Notify player if theft was reported
}
Config.LockPickAlert = {
enable = true, -- Enable or disable lockpick police alerts
chance = 70, -- Percentage chance police are alerted
playernotify = true, -- Notify player if tampering was reported
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