Client
Housing Events
These client-side events enable seamless integration with housing and property scripts (such as ps-housing, qb-houses, ox_property, bcs_housing, etc.).
ak47_garage:housing:takevehicle
Opens the Garage UI for a house garage. It displays all compatible player-owned vehicles, suppresses transfer fees, and sets the vehicle spawn point directly at the player's current location/heading.
TriggerEvent('ak47_garage:housing:takevehicle', gid, garagetype)Parameters
gid
string
Yes
Unique identifier for the house garage (e.g. "property_42" or "house_vinewood").
garagetype
string
Yes
Vehicle category allowed for this house garage: "car", "boat", "heli", or "plane".
Integration Example
-- In your housing / property script when interacting with house garage marker
local houseId = "house_104"
local garageType = "car"
RegisterNetEvent('myHousing:openGarage', function(houseId)
TriggerEvent('ak47_garage:housing:takevehicle', houseId, 'car')
end)ak47_garage:housing:storevehicle
Stores the vehicle the player is currently sitting in into a house garage. Enforces the housing vehicle capacity limit configured in Config.HousingGarageLimit and checks trailer compatibility.
Parameters
gid
string
Yes
Unique identifier for the house garage.
garagetype
string
Yes
Vehicle category for this house garage ("car", "boat", "heli", "plane").
Integration Example
UI & HUD Integration Events
These events are dispatched when the garage UI opens or closes. Third-party UI and HUD scripts (like ak47_hud or custom minimap scripts) can listen to these events to toggle radar/HUD elements.
ak47_garage:OnGarageUiOpen
Triggered immediately when the Garage NUI UI and 3D showroom camera are activated.
Parameters
garageId
string
The ID of the garage being opened.
ak47_garage:OnGarageUiClose
Triggered immediately when the Garage UI is closed and the showroom camera is destroyed.
Parameters
garageId
string
The ID of the garage that was closed.
Vehicle Spawning & Management
ak47_garage:spawnvehicle
Dispatched from server to client to finalize client-side vehicle setup upon retrieval from garage.
Parameters
nid
number
Network ID of the spawned vehicle entity.
properties
table
Vehicle modifications and properties table.
pos
vector4
Spawn coordinates and heading {x, y, z, w}.
trailerData
table|nil
Optional trailer vehicle properties table.
plate
string
Vehicle license plate.
realparking
boolean|nil
true if spawning from a RealParking unpark action.
ak47_garage:client:applyModsWithTargetPlayer
Applies vehicle modifications when the vehicle's network owner is another nearby client.
ak47_garage:removekey
Triggered to remove the physical vehicle key from the player upon parking the vehicle.
ak47_garage:markmap
Sets a GPS waypoint on the player's minimap and displays an information or warning notification.
Parameters
pos
vector3
Coordinates to place waypoint on.
msg
string
Notification message text.
msgType
string
Notification type ("info", "error", "success").
Persistent Vehicles Events
ak47_garage:persistent:applyProperties
Applies saved properties, body damage, door/window status, engine status, indicators, handbrake, roof state, dirt, and lock states to a persistent vehicle spawned dynamically by the server.
Parameters
netId
number
Network ID of the vehicle entity.
mods
table
Vehicle properties / modifications table.
damage
table
Visual damage table (doors, tires, windows, engine, body).
status
table
Extended status (engineOn, lightState, handbrake, roofState, dirtLevel, radioStation, doorslocked).
fuel
number
Fuel percentage (0 - 100).
locked
number
Door lock value (1 = unlocked, 2 = locked).
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